Carball - Neptune

      Carball - Neptune

      Stadium - Neptune
      The field almost the same size as on my other maps but the rest is too large :bean:
      The colors is not yet finished, if you have any suggestion to change the colors that will look better be sure to write here.
      Also I will be happy to hear your opinion about this stadium. :likeasir:
      [img]http://i.imgur.com/qrRKQNA.jpg[/img]
      Gallery or MMM

      Do not move this post to Mapping Area!

      Creating Process
      [media]https://www.youtube.com/watch?v=FkdmixjdIXY[/media]


      old colors
      [img]http://i.imgur.com/ZsRImLe.jpg[/img]


      Post was edited 2 times, last by “Mechanic” ().

      makes awesome arena.. makes tiniest screenshots in the world :lol:
      It looks great! :notbad: Dunno which other colors you should take for the seating.. now it looks a bit dull :pokerface:
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      Mst (nulti selection tool)
      Place 2 temp_crate1 and you have a visible thing for the bounding box :bean: can't help more coz #lackofinternet
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      After playing twice in this arena in the test server, I just need to say that I'm in love with the map and you did a great job mapping it, but there is a bug and something that if you could change, it'd be the new "standard" arena for everyone, where everyone would play in.

      The bug is that sometimes the ball is stuck in the corner, where you can go in and get the ball out, but it'd be nice to not have that there. :bean:

      And my recommendation is to make the goals like in SOAD's maps (I guess that's the guy who made those arenas), and not fully rectangulars, I will post some screenshots to make it clear.
      NOT THIS!!!
      [img]http://i.imgur.com/vv0lQay.png[/img]

      THIS!!!
      [img]http://i.imgur.com/3I167WT.png[/img]
      [img=http://i.imgur.com/PAJvX0w.png][/img]
      Thanks to @Rio for the signature.

      Post was edited 1 time, last by “Kath” ().

      But soad goal haz bug too :why: sometimes gives a goal when ball comes in from behind (rare) apart from that those goals work better with cars/balls getting stuck :bean:
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      You actually get same ammount of balls getting stuck behind the goal, and because some posts that in the screenshot are visible, it's waaay harder to clear/unstuck those balls, with SOAD's goals, you can do some passes, while in a fully rectangular goal, it's impossible. :bean:

      EDIT: I dunno, I guess it depends on the player which goal you want to play with. Someone likes X, someone likes Y.
      [img=http://i.imgur.com/PAJvX0w.png][/img]
      Thanks to @Rio for the signature.

      Post was edited 1 time, last by “Kath” ().

      Well from a technical view players shouldnt be able to hit a ball behind the goal to pass it in front of it. However this helps gameplay a lot and it helps to keep the motion in the game and gives fun game tactics. But we need a new goal imo because the round goals from SOAD or kinda bitchy with the goal script I believe (unless they can follow round/triangular shapes too).
      @Merlin does the "goal script" allow anything other than squares?
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      The little Neon barrier on each side is little bit bugged, when a ball get shot against it low, the ball dont bounce back, it stays on the barrier.
      And i dunno if u can fix this or if its complecated but when u move ur mouse down u can see under the arena (at all of ur maps)

      Post was edited 1 time, last by “Barbawix” ().

      Barbawix wrote:

      The little Neon barrier on each side is little bit bugged, when a ball get shot against it low, the ball dont bounce back, it stays on the barrier.
      And i dunno if u can fix this or if its complecated but when u move ur mouse down u can see under the arena (at all of ur maps)


      :lol: You really haven't visited the bug report thread :pokerface: See ma posts there.

      About the goals.I personally like variety and those rectangle goals look really nice (like in football). So I'd really wanna see how would people react. We might make this arena to be the standart like Barbawix mentioned and maybe use it on tournaments.
      [img]http://i.imgur.com/Ol8Crlm.png[/img]
      Ffs has similar goals. I dont like them aswell. I guess it depends on how you get used to play... I feel like I can get around the goal much faster on soads map, to move the ball. If it will be the default map, I would love to see the "standard" goals there...
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      "People already got banned for less." - Bass

      Kath wrote:

      The bug is that sometimes the ball is stuck in the corner, where you can go in and get the ball out, but it'd be nice to not have that there.

      Kath wrote:

      And my recommendation is to make the goals like in SOAD's maps (I guess that's the guy who made those arenas), and not fully rectangulars, I will post some screenshots to make it clear.
      At first thanks for the positive words.
      Behind the goals could easily fit two or three cars and get the ball out, I don't think that these two pillars can prevent you to play, and copying soad's goals... sorry it's not even serious.

      Barbawix wrote:

      And i dunno if u can fix this or if its complecated but when u move ur mouse down u can see under the arena (at all of ur maps)

      Yes, I know about that bug, but sadly I don't know how to fix it yet.

      Barbawix wrote:

      The little Neon barrier on each side is little bit bugged, when a ball get shot against it low, the ball dont bounce back, it stays on the barrier.

      It's a ball script bugs probably.


      Nice bug thread you made here...)

      Post was edited 1 time, last by “Mechanic” ().

      The case is that the invisible barrier is just behind it which creates a spot where the ball can get on without going over it but it is wide enough that a ball can roll on it. The same happened in my arena and you should make the invisible barrier a bit closer so it fits correctly to the top of the barrier so it cant roll over or even better just in front of it for the ball barrier and let the car barrier a bit behind it. This is how it is done in the original arena and I think that works the best. Bug or not doing it like this fixes the issue so I think that is the way to go here :bean:
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      Race wrote:



      SS5
      [img]http://s23.postimg.org/9w3tkl2yx/mta_screen_2015_07_15_02_21_11.png[/img]


      The red arrows show the wall, which wall doesn't work a bit more down. When the ball hits the black border with the letterings ''Carball'' and ''Neon'', it doesn't go back and therefore, you can't play with the wall, which is really important.

      SS6
      [img]http://s14.postimg.org/ivrf7rry7/mta_screen_2015_07_15_02_20_44.png[/img]


      And this is the result from SS5.

      -----------------------------------------------------------------------------------------------------------------------------


      What Barbawix means is this imo.
      I think Mechanic said it's fixed and it is, but not entirely. I just tested the map. The case is:
      Click Me
      [img]http://s30.postimg.org/8du2pmdzz/mta_screen_2015_08_20_13_42_26.png[/img]


      Also , a new bug in the ''corners''.
      Click Me

      [img]http://s10.postimg.org/47en3ue53/mta_screen_2015_08_20_13_33_24.png[/img]


      It's funny that such small details have the power to ruin the whole play. I really hope that you'll manage to fix it somehow. :pokerface:
      [img]http://i.imgur.com/Ol8Crlm.png[/img]
      If you dont want to copy soads goals, could you just move the two pillars a bit more backwards, behind the fence? I played a match, and it is annoying when you want the ball to bounce off the wall, but it hits the pillar and flies in a totally different direction.
      I don't see any problem in copying soads goals... they are nothing extremely special and he dosent have any copyright... he probably dosent play mta anymore aswell. If you do not want to "steal" his idea, I can ask him if he allows it :bean:
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